Showing posts with label Seminars. Show all posts
Showing posts with label Seminars. Show all posts

Sunday, April 7, 2013

Speed Vehicle Sensing Project


Abstract
This is an innovative project for the purpose of preventing accidents happens in the restricted roadways using communication technologies. The major objective of our project is to provide a safety system for our society
PROJECT DESCRIPTION:
Nowadays communication is flourishing everywhere, it just spread all over the world. We could able to communicate with every nook and corner of the world. The micro controllers are helping to develop the communication field in a very quick manner. RF (Radio Frequency) is playing a very important role in communication systems. This Radio Frequency (RF) module consists of transmitters and receivers. One of the features of the RF modules is its easy interface facility with the Micro Controller. Hence, we in our project aim to innovate an idea to use the RF modules for the automatic speed control for vehicles in high speed restricted areas.
Our project consists of the following devices:
•  RF transmission Module
•  RF reception module.
The RF Transmission Module consists of
•  RF transmitter,
•  Micro controller (89C51),
•  Power supply
•  Encoder and
•  Keypad
The RF Reception Module consists of
•  RF receiver module,
•  Micro controller (89c51),
•  Power supply
•  Decoder
•  Relay and
LCD unit

Check Post Vehicle Analyzer full seminar


bstract
The main aim of this project is to access the information about the vehicles such as its register number, at the check post areas without their knowledge
PROJECT DESCRIPTION:
In this project we planned to trace the vehicle information such as the vehicle number at the check post areas so that we can easily monitor all the vehicles without any inconvenience. In such areas we cannot get information about all the vehicles if we manually monitor it and also it is very tedious when there is heavy traffic.
Also with the help of this project we can able to maintain whole record of vehicles crossed that check post in terms of date and time. With this accurate data we can resolve many problems. In this project we are implementing RF transmitter in the vehicles and the receiver is placed at the stations wherever we want this kind of monitoring process. All the transmitters are programmed to transmit at same frequency with a unique security code so that unauthorized persons cannot send the vehicle information for doing mal practice.
Here these transmitters are programmed to send the vehicle information such as its registration number and model number along with a unique security code. These transmitters are set so as to send these information only up to a certain distance so that it cannot be mingled with other information. The receivers will receive this information and it gets updated in their PC for further manipulation. Here IR sensors are used to detect the direction of the vehicles and according to this the information are updated in their PC

Voice Operated Fuel Injector Full seminar


Abstract
Voice Operated Fuel Injector project aim is to inject fuel by voice signal through embedded system
PROJECT DESCRIPTION:
In our project the main blocks are micro controller unit, LCD display unit, microphone, valve circuit and voice signal processing circuit. Our project works according to voice signal from the microphone. Here we tell the required level of fuel (say 1 liter, 2 liter) to micro controller through a transducer called microphone. We already know that microphone is one of the transducer device it convert the incoming sound energy in to electrical energy, which is fed to voice signal-processing circuit for analyzing the incoming frequency range. After that it is given to micro controller unit for controlling the output valve circuit.
The opening and closing time mechanism of output valve circuit is depending on the voice signal, which is detected from the voice signal processing circuit. Here LCD display is interfaced with micro controller for display the required level of fuel that is same as what we told through the microphone. So from the LCD display we can find the fuel output, which is fed from output valve

Car Controlled System Operation full Seminar


Abstract
Our project aim is to lock a car by means of giving password using embedded system.
PROJECT DESCRIPTION:
Now-a-days vehicle theft plays a vital role in all places. To avoid this problem we implementing a new and best concept called " digital code locking for car engines".
In this project if an unauthorized person is trying to move a car, the alarm gives indication continuously. In our project whenever we give the correct password, which is typed through a connecting keyboard so that the battery and petrol tank gets open.
So we can move a car after giving correct password. If suppose we are giving an incorrect password, the alarm gives indication continuously. After that when we give a correct password the alarm circuit gets disconnected it will stops the alarm signal. From our project idea we can detect the vehicle theft easily

Google Glass Seminar topic Full


Abstract of Google Glass
The emergence of Google Glass, a prototype for a transparent Heads-Up Display (HUD) worn over one eye, is significant. It is the first conceptualization of a mainstream augmented reality wearable eye display by a large company. This paper argues that Glass’s birth is not only a marketing phenomenon heralding a technical prototype, it also argues and speculates that Glass’s popularization is an instigator for the adoption of a new paradigm in human-computer interaction, the wearable eye display. Google Glass is deliberately framed in media as the brainchild of Google co-founder Sergey Brin. Glass’s process of adoption operates in the context of mainstream and popular culture discourses, such as the Batman myth, a phenomenon that warrants attention.
The emergence of Google Glass, a prototype for a transparent Heads-Up Display (HUD) worn over one eye, is significant on several levels. It is the first conceptualization of a mainstream augmented reality wearable eye display playing out in a viral marketing campaign. Google Glass will enable us to capture video, let us interact with personal contacts, and navigate maps, amongst other things. The YouTube concept video “One Day…” that announced its coming on April 4, 2012, has been viewed more than 18 million times . Gracing the face of Diane von Furstenberg, who wore it at New York’s fashion week, it is often strategically trotted out for photo opportunities. It has been provocative enough to scare both Apple and Microsoft, who had been issuing patents for augmented reality products of their own . However, most salient of all is the way Google Glass is framed in media as the brainchild of Sergey Brin, the American computer scientist of Russian descent who co-founded Google. Brin is also celebrated in online articles as a real life “Batman,” who is developing a secret facility resembling the “Batcave”. This paper argues that Glass’s birth is not only a marketing phenomenon heralding a technical prototype, it also suggests and speculates that Glass’s popularization is an instigator for the adoption of a new paradigm in Human- Computer Interaction (HCI), the wearable eye display. Glass’s process of adoption operates in the context of mainstream and popular culture discourses, a phenomenon that warrants attention.
Background
Google Glass is a prototype for an augmented reality, heads-up display developed by Google X lab slated to run on the Android operating system (see Figure 1). Augmented reality involves technology that augments the real world with a virtual component . The first appearance of Glass was on Sergey Brin who wore it to an April 5, 2012 public event in San Francisco. Provocative headlines emerged such as “Google ‘Project Glass’ Replaces the Smartphone with Glasses” and “Google X Labs: First Project Glass, next space elevators?” . A groundswell of anticipation surrounds Glass because it implies a revolutionary transition to a new platform, even though release for developers is only planned for 2013. At the time of our writing this paper, it is not available for consumers who can only see it in promotional materials.
Google Glass

Heads-up eye displays are not new. The Land Warrior system, developed by the U.S. army over the past decade, for example, includes a heads-up eye display with an augmented reality visual overlay for soldier communication. Many well-known inventors have contributed eye display technology, research or applications over the past two decades including Steve Mann (Visual Memory Prosthetic), Thad Starner (Remembrance Agent), and Rob Spence (Eyeborg). Commercially, Vuzix is a company that currently manufactures transparent eye displays.
Science fiction and popular references to the eye display are almost too numerous to list, but most are featured in military uses: Arnold Schwarzenegger’s Terminator from the 1984 film had an integrated head’s up display that identified possible targets, Tom Cruise’s Maverick in Top Gun had a rudimentary display to indicate an enemy plane’s target acquisition and current G-forces, and Bungie’s landmark video game series Halo features a head’s up display that gives the player real-time status updates on player enemy locations, shield levels, remaining ammunition and waypoint information. In most popular culture uses, a head’s up display is transparently overlaid upon the real world. However, in video games, the display is considered to be part of the entire game interface. While many film and television shows are adding HUDs to their storytelling to add a science fiction or futuristic feel, there is a movement in game development away from any artificial HUDs as many consider them to be “screen clutter” and block a player’s view of a created world. The video game Dead Space by Electronic Arts is an exemplar of this new style: traditional game information such as health and ammunition have been woven into character design, allowing for an unobstructed view.
Relevance to HCI Community:
Google is calling for a profound change in computer interactivity with the mainstream introduction of the wearable eye display. This case study explores how this nascent computer platform is undergoing a process of early adoption in creative and alternative ways. Our paper charts this phenomenon by reading the popular culture context that surrounds adoption and the discursive response in the news and media. The path to technology adoption is a much-researched area with established theories as to why people embrace a platform. John B. Horrigan and Ellen Satterwhite analyze adoption and emphasize the social aspect:
It is social support that draws people to adoption, that is, the “demonstration effect” that comes when people see others in their social networks using something new, which in turns helps people understand the value of trying something new. People learn about a new product from people around them; their social networks, in other words, play a key role in helping people discover the utility and usability of an innovation. Google’s approach is to bring Glass into public social networks before it emerges. It generates a culture and a mass mainstream following for Glass as a new HCI platform by mediating how it is introduced to the public. Using an exemplary figure in Sergey Brin, Google makes Glass seem both socially relevant as well as alluring. While relevant research has been conducted on the adoption of “hyped technologies,” , it usually takes a consumer research perspective and does not consider the broader discourses, personas, and popular culture allusions that function in this process.
Sergey Brin wearing Google Glass

Sergey Brin has been loosely associated with Batman since the fall of 2011, setting persuasive discursive grounds for actions that Google takes. A compelling character in the narrative that charts this technology’s emergence, the name “Sergey Brin” appears 713 times in the corpus of 1,000 print and online news articles about Google Glass. Often the story concentrates on Brin’s activities, comments, whereabouts, and future expectations amid news of a technology that only exists as an artifact of the press for the public. Rupert Till explains the definition of how an individual must amass popular fame in order to form a “cult of personality”: A celebrity is someone who is well known for being famous, and whose name alone is recognizable, associated with their image, and is capable of generating money. . . For a star to progress to a point where they are described as a popular icon requires their achievement of a level of fame at which they are treated with the sort of respect traditionally reserved for religious figures. In order to be described as a popular icon, a star has to become a religious figure, to develop their own personality cult and recruit followers.
References
Google. Project Glass: One day… YouTube Available at: http://www.youtube.com/watch?v=9c6W4CCU9M4.
http://www.engadget.com/2012/09/14/googleglass-diane-von-furstenberg-new-york-fashionweek-video/
http://www.google.com